<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Immortal Tree Devlog - itch.io</title><link>https://genesis0311.itch.io/immortal-tree</link><description>Browser cultivation incremental inspired by Renegade Immortal</description><item><guid>https://genesis0311.itch.io/immortal-tree/devlog/1544593/v040-domain-automation-and-the-long-climb</guid><title>v0.4.0 — Domain, automation, and the long climb</title><link>https://genesis0311.itch.io/immortal-tree/devlog/1544593/v040-domain-automation-and-the-long-climb</link><pubDate>Fri, 05 Jun 2026 04:57:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v0.4.0 — Domain, automation, and the long climb v0.3 was a clarity and softlock pass: sect trials felt fairer, transfers gave you a stipend, and the early game stopped fighting you. v0.4.0 is the fi...</p>]]></description></item><item><guid>https://genesis0311.itch.io/immortal-tree/devlog/1543405/v03-sect-trials-softlocks-and-clarity-pass</guid><title>v0.3 — Sect trials, softlocks, and clarity pass</title><link>https://genesis0311.itch.io/immortal-tree/devlog/1543405/v03-sect-trials-softlocks-and-clarity-pass</link><pubDate>Wed, 03 Jun 2026 23:22:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Thanks to everyone who played and left feedback. This update is a focused pass on the early–mid game loop: sect events, prestige/autobuy behavior, a few deadlocks, and UI clarity. Nothing here is a...</p>]]></description></item></channel></rss>